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Description
Increasing access
I can write this in p5.strands:
getFinalColor((color) => {
color = [myMouse.x/200, 1, 0, 1]; // Yellow in RGBA (0-1 scale)
if ( color < 2) {
color = [1, 1, 1, 1]
}
return color;
});I don't get a p5.strands error; instead, it gives me a GLSL error:
An error with message "Whoops! Something went wrong initializing the shader:
Darn! An error occurred compiling the fragment shader: ERROR: 0:51: '<' : comparison operator only defined for scalars
ERROR: 0:51: '<' : wrong operand types - no operation '<' exists that takes a left-hand operand of type 'mediump 4-component vector of float' and a right operand of type 'const 4-component vector of float' (or there is no acceptable conversion)
" occurred inside the p5js library when validateParams/</< was called. If not stated otherwise, it might be an issue with the arguments passed to validateParams/</<. ([https://p5js.org/reference/p5/validateParams/</<)](https://p5js.org/reference/p5/validateParams/%3C/%3C))
This is pretty hard to parse. We should check for a valid comparison in boolean operators and throw a strands error earlier on if possible.
Most appropriate sub-area of p5.js?
- Accessibility
- Color
- Core/Environment/Rendering
- Data
- DOM
- Events
- Image
- IO
- Math
- Typography
- Utilities
- WebGL
- Build process
- Unit testing
- Internationalization
- Friendly errors
- Other (specify if possible)
Feature enhancement details
There are existing p5.strands error logger functions that we can be using for this.