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@mixiate mixiate commented Jan 29, 2026

The sprites for this object are split so weirdly and there's lots of overlapping and bits getting cut off, in the melee this little gap has opened up.
This fills in the holes by the minimum amount necessary by copying this square of pixels over to the sprites on that tile.
Untitled

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@ZeeMaji Could you review this?

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ZeeMaji commented Jan 29, 2026

Sure.

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Works as expected, the gaps in the sprites is fixed.

@Gymnasiast Gymnasiast merged commit 19b1f70 into OpenRCT2:master Jan 31, 2026
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This has actually CAUSED a hole to pop up for me:

image

(Notice that the capacity string of the Blob ride is fixed, which shows that I am using the latests objects release)

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mixiate commented Jan 31, 2026

How weird. I've downloaded the latest objects release and it's still fine for me.
I can't think why you didn't have it before and how this would actually cause it.

Just to explain the fix again, it's most obvious what's happening when you disable all the other tiles of the object:
Untitled
That part is just missing. It's actually on the sprite of the tile above it (which is where I copied it from), but the land sprite of this tile draws over it.

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3 participants